| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/EditNormalsTool.h |
Include |
#include "EditNormalsTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UEditNormalsOperatorFactory :
public UObject,
public IDynamicMeshOperatorFactory
Factory with enough info to spawn the background-thread Operator to do a chunk of work for the tool stores a pointer to the tool and enough info to know which specific operator it should spawn
Name | Description | ||
---|---|---|---|
|
int |
ComponentIndex |
|
|
Tool |
Name | Description | ||
---|---|---|---|
|
TUniquePtr< ... |
MakeNewOperator() |