| UInteractiveTool::Render()
|
Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/HoleFillTool.h |
Include |
#include "HoleFillTool.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Private/HoleFillTool.cpp |
virtual void Render
(
IToolsContextRenderAPI * RenderAPI
)
Just call the SelectionMechanism's Render function.