UHoleFillTool::Render

Just call the SelectionMechanism's Render function.

Windows
MacOS
Linux

Override Hierarchy

UInteractiveTool::Render()

UHoleFillTool::Render()

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/HoleFillTool.h

Include

#include "HoleFillTool.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Private/HoleFillTool.cpp

Syntax

virtual void Render
(
    IToolsContextRenderAPI * RenderAPI
)

Remarks

Just call the SelectionMechanism's Render function.

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