FBasicTopology

A variant of group topology that considers all triangles one group, so that group edges are boundary edges in the mesh.

Windows
MacOS
Linux

Inheritance Hierarchy

FGroupTopology

UMeshBoundaryToolBase::FBasicTopology

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/MeshBoundaryToolBase.h

Include

#include "MeshBoundaryToolBase.h"

Syntax

class FBasicTopology : public FGroupTopology

Remarks

A variant of group topology that considers all triangles one group, so that group edges are boundary edges in the mesh.

Constructors

Name Description

Public function

FBasicTopology

(
    const FDynamicMesh3* Mesh,
    bool bAutoBuild
)

Overridden from FGroupTopology

Name Description

Public function Virtual Const

int

 

GetGroupID

(
    int TriangleID
)

Adjacency of Per-Triangle integers are what define the triangle groups.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss