UMeshBoundaryToolBase::OnClicked

This may need overriding, depending on the child class, though the child could also just override [OnSelectionChanged()](API\Plugins\MeshModelingTools\UMeshBoundaryToolBase\OnSelectionChanged).

Windows
MacOS
Linux

Override Hierarchy

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/MeshBoundaryToolBase.h

Include

#include "MeshBoundaryToolBase.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Private/MeshBoundaryToolBase.cpp

Syntax

virtual void OnClicked
(
    const FInputDeviceRay & ClickPos
)

Remarks

This may need overriding, depending on the child class, though the child could also just override OnSelectionChanged().

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss