| IClickBehaviorTarget::OnClicked()
|
Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/MeshBoundaryToolBase.h |
Include |
#include "MeshBoundaryToolBase.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Private/MeshBoundaryToolBase.cpp |
virtual void OnClicked
(
const FInputDeviceRay & ClickPos
)
This may need overriding, depending on the child class, though the child could also just override OnSelectionChanged().