| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/MeshInspectorTool.h |
Include |
#include "MeshInspectorTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UMeshInspectorProperties : public UInteractiveToolPropertySet
Name | Description | ||
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bBoundaryEdges |
Toggle visibility of open boundary edges |
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bBowtieVertices |
Toggle visibility of bowtie vertices |
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bNormalSeams |
Toggle visibility of Normal seam edges |
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bNormalVectors |
Toggle visibility of normal vectors |
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bPolygonBorders |
Toggle visibility of polygon borders |
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bTangentVectors |
Toggle visibility of tangent vectors |
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bUVBowties |
Toggle visibility of UV bowtie vertices |
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bUVSeams |
Toggle visibility of UV seam edges |
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bWireframe |
Toggle visibility of all mesh edges |
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ClampMax |
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ClampMin |
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UIMax |
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UIMin |
Length of line segments representing normal vectors |