UMeshInspectorProperties

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Inheritance Hierarchy

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/MeshInspectorTool.h

Include

#include "MeshInspectorTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UMeshInspectorProperties : public UInteractiveToolPropertySet

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bBoundaryEdges

Toggle visibility of open boundary edges

Public variable UProperty Category, EditAnywhere

bool

 

bBowtieVertices

Toggle visibility of bowtie vertices

Public variable UProperty Category, EditAnywhere

bool

 

bNormalSeams

Toggle visibility of Normal seam edges

Public variable UProperty Category, EditAnywhere

bool

 

bNormalVectors

Toggle visibility of normal vectors

Public variable UProperty Category, EditAnywhere

bool

 

bPolygonBorders

Toggle visibility of polygon borders

Public variable UProperty Category, EditAnywhere

bool

 

bTangentVectors

Toggle visibility of tangent vectors

Public variable UProperty Category, EditAnywhere

bool

 

bUVBowties

Toggle visibility of UV bowtie vertices

Public variable UProperty Category, EditAnywhere

bool

 

bUVSeams

Toggle visibility of UV seam edges

Public variable UProperty Category, EditAnywhere

bool

 

bWireframe

Toggle visibility of all mesh edges

Public variable UProperty Category, EditAnywhere, Meta

 

ClampMax

Public variable UProperty Category, EditAnywhere, Meta

 

ClampMin

Public variable UProperty Category, EditAnywhere, Meta

 

UIMax

Public variable UProperty Category, EditAnywhere, Meta

 

UIMin

Length of line segments representing normal vectors

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