UProceduralShapeToolProperties

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Inheritance Hierarchy

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/AddPrimitiveTool.h

Include

#include "AddPrimitiveTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UProceduralShapeToolProperties : public UInteractiveToolPropertySet

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bAlignShapeToPlacementSurface

Align shape to Placement Surface

Public variable UProperty Category, EditAnywhere

bool

 

bInstanceIfPossible

If the shape settings haven't changed, create instances of the last created asset rather than creating a whole new asset.

Public variable UProperty Category, EditAnywhere

bool

 

bSnapToGrid

If true, placement location will be snapped to grid.

Public variable UProperty Category, EditAnywhere, Meta

EMakeMeshPivotL...

 

PivotLocation

Location of Pivot within Primitive

Public variable UProperty Category, EditAnywhere, Meta

EMakeMeshPlacem...

 

PlaceMode

How to place Primitive in the Scene

Public variable UProperty Category, EditAnywhere, Meta

EMakeMeshPolygr...

 

PolygroupMode

How should Polygroups be assigned to triangles of Primitive

Public variable UProperty Category, EditAnywhere, Meta

float

 

Rotation

Rotation of Primitive around up axis

Constructors

Functions

Name Description

Public function Const

bool

 

IsEquivalent

(
    const UProceduralShapeToolPropertie...
)

Start Angle of Shape End Angle of Shape

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