[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=OcclusionCalculation)
EOcclusionTriangleSamplingUIMode TriangleSampling
Where to sample triangles to test occlusion
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=OcclusionCalculation)
EOcclusionTriangleSamplingUIMode TriangleSampling
Where to sample triangles to test occlusion