bOnlySelfOcclude

If false, when multiple meshes are selected the meshes can occlude each other.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=OcclusionCalculation)
bool bOnlySelfOcclude

Remarks

If false, when multiple meshes are selected the meshes can occlude each other. When true, we process each selected mesh independently and only consider self-occlusions.

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