| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/SelfUnionMeshesTool.h |
Include |
#include "SelfUnionMeshesTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class USelfUnionMeshesTool : public UBaseCreateFromSelectedTool
Union of meshes, resolving self intersections
Name | Description | ||
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TSharedPtr< FDy... |
CombinedSourceMeshes |
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TArray< int > |
CreatedBoundaryEdges |
For visualization of any errors in the currently-previewed merge operation |
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DrawnLineSet |
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Properties |
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USelfUnionMeshesTool() |
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UpdateVisualization() |
Name | Description | ||
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ConvertInputsAndSetPreviewMaterials ( |
UBaseCreateFromSelectedTool API - subclasses typically implement these functions After preview is created, this is called to convert inputs and set preview materials (grouped together because materials may come from inputs) Subclasses should always implement this. |
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GetActionName() |
Return the name of the action to be used in the Undo stack |
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GetCreatedAssetName() |
Return the name to be used for generated assets. |
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SaveProperties() |
Overload to save any added properties in the subclasses; called on shutdown |
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SetPreviewCallbacks() |
Optional overload to set callbacks on preview, e.g. to visualize results; called after preview is created. |
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SetupProperties() |
Overload to initialize any added properties in subclasses; called during setup |
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TransformChanged ( |
Name | Description | ||
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OnPropertyModified |
Automatically called by UInteractiveToolPropertySet.OnModified delegate to notify Tool of child property set changes |
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TUniquePtr< ... |
MakeNewOperator() |