| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/SelfUnionMeshesTool.h |
Include |
#include "SelfUnionMeshesTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class USelfUnionMeshesToolProperties : public UInteractiveToolPropertySet
Standard properties of the self-union operation
Name | Description | ||
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bAttemptFixHoles |
Automatically attempt to fill any holes left by merging (e.g. due to numerical errors) |
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bOnlyUseFirstMeshMaterials |
If true, only the first mesh will keep its materials assignments; all other triangles will be assigned material 0 |
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bShowNewBoundaryEdges |
Show boundary edges created by the union operation often due to numerical error |
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bTrimFlaps |
If true, remove open, visible geometry |
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double |
WindingNumberThreshold |
Winding number threshold to determine what is consider inside the mesh |