USelfUnionMeshesToolProperties

Standard properties of the self-union operation

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Inheritance Hierarchy

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/SelfUnionMeshesTool.h

Include

#include "SelfUnionMeshesTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class USelfUnionMeshesToolProperties : public UInteractiveToolPropertySet

Remarks

Standard properties of the self-union operation

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bAttemptFixHoles

Automatically attempt to fill any holes left by merging (e.g. due to numerical errors)

Public variable UProperty Category, EditAnywhere

bool

 

bOnlyUseFirstMeshMaterials

If true, only the first mesh will keep its materials assignments; all other triangles will be assigned material 0

Public variable UProperty Category, EditAnywhere

bool

 

bShowNewBoundaryEdges

Show boundary edges created by the union operation often due to numerical error

Public variable UProperty Category, EditAnywhere

bool

 

bTrimFlaps

If true, remove open, visible geometry

Public variable UProperty Category, EditAnywhere, AdvancedDisplay

double

 

WindingNumberThreshold

Winding number threshold to determine what is consider inside the mesh

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