UUVProjectionToolProperties

Standard properties

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Inheritance Hierarchy

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/UVProjectionTool.h

Include

#include "UVProjectionTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UUVProjectionToolProperties : public UInteractiveToolPropertySet

Remarks

Standard properties

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bWorldSpaceUVScale

If set, UV scales will be relative to world space so different objects created with the same UV scale should have the same average texel size

Public variable UProperty Category, EditAnywhere, Meta

float

 

CylinderProjectToTopOrBottomAngleThreshold

If triangle normal direction is within this threshold degrees of the cylinder top/bottom plane direction, project UVs to the top/bottom plane instead of the sides

Public variable UProperty Category, EditAnywhere

FVector

 

ProjectionPrimitiveScale

Per-axis scaling of projection primitive

Public variable UProperty Category, EditAnywhere

FVector2D

 

UVOffset

Choose the UV offsets

Public variable UProperty Category, EditAnywhere

EUVProjectionMe...

 

UVProjectionMethod

Choose the UV projection method (cube, cylinder, plane)

Public variable UProperty Category, EditAnywhere

FVector2D

 

UVScale

Choose the UV scale factors

Constructors

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