| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/VoxelSolidifyMeshesTool.h |
Include |
#include "VoxelSolidifyMeshesTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UVoxelSolidifyMeshesTool : public UBaseVoxelTool
Tool to take one or more meshes, possibly intersecting and possibly with holes, and create a single solid mesh with consistent inside/outside
Name | Description | ||
---|---|---|---|
|
SolidifyProperties |
Name | Description | |
---|---|---|
|
UVoxelSolidifyMeshesTool() |
Name | Description | ||
---|---|---|---|
|
GetActionName() |
Return the name of the action to be used in the Undo stack |
|
|
GetCreatedAssetName() |
Return the name to be used for generated assets. |
|
|
SaveProperties() |
Saves VoxProperties; typically need to overload and call "Super::SaveProperties();" |
|
|
SetupProperties() |
Sets up VoxProperties; typically need to overload and call "Super::SetupProperties();" |
Name | Description | ||
---|---|---|---|
|
TUniquePtr< ... |
MakeNewOperator() |