| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/VoxelSolidifyMeshesTool.h |
Include |
#include "VoxelSolidifyMeshesTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UVoxelSolidifyMeshesToolProperties : public UInteractiveToolPropertySet
Properties of the solidify operation
Name | Description | ||
---|---|---|---|
|
bMakeOffsetSurfaces |
If true, treats mesh surfaces with open boundaries as having a fixed, user-defined thickness |
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|
bSolidAtBoundaries |
Whether to fill at the border of the bounding box, if the surface extends beyond the voxel boundaries |
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|
double |
ExtendBounds |
How far we allow bounds of solid surface to go beyond the bounds of the original input surface before clamping / cutting the surface off |
|
double |
OffsetThickness |
Thickness of offset surfaces |
|
int |
SurfaceSearchSteps |
How many binary search steps to take when placing vertices on the surface |
|
double |
WindingThreshold |
Winding number threshold to determine what is consider inside the mesh |