UVoxelSolidifyMeshesToolProperties

Properties of the solidify operation

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Inheritance Hierarchy

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/VoxelSolidifyMeshesTool.h

Include

#include "VoxelSolidifyMeshesTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UVoxelSolidifyMeshesToolProperties : public UInteractiveToolPropertySet

Remarks

Properties of the solidify operation

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bMakeOffsetSurfaces

If true, treats mesh surfaces with open boundaries as having a fixed, user-defined thickness

Public variable UProperty Category, EditAnywhere

bool

 

bSolidAtBoundaries

Whether to fill at the border of the bounding box, if the surface extends beyond the voxel boundaries

Public variable UProperty Category, EditAnywhere, Meta

double

 

ExtendBounds

How far we allow bounds of solid surface to go beyond the bounds of the original input surface before clamping / cutting the surface off

Public variable UProperty Category, EditAnywhere, Meta

double

 

OffsetThickness

Thickness of offset surfaces

Public variable UProperty Category, EditAnywhere, Meta

int

 

SurfaceSearchSteps

How many binary search steps to take when placing vertices on the surface

Public variable UProperty Category, EditAnywhere, Meta

double

 

WindingThreshold

Winding number threshold to determine what is consider inside the mesh

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