UWeldMeshEdgesTool

Mesh Weld Edges Tool

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/WeldMeshEdgesTool.h

Include

#include "WeldMeshEdgesTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UWeldMeshEdgesTool : public USingleSelectionTool

Remarks

Mesh Weld Edges Tool

Variables

Name Description

Protected variable UProperty Category, EditAnywhere, AdvancedDisplay

bool

 

bOnlyUnique

Enable edge flips

Protected variable

bool

 

bResultValid

Protected variable

USimpleDynamicM...

 

DynamicMeshComponent

Protected variable

FDynamicMesh3

 

OriginalMesh

Protected variable UProperty Category, EditAnywhere, Meta

float

 

Tolerance

Need to update bResultValid if these are modified, so we don't publicly expose them.

Constructors

Name Description

Public function

UWeldMeshEdgesTool()

Functions

Name Description

Protected function

void

 

UpdateResult()

Overridden from UInteractiveTool

Name Description

Public function Virtual Const

bool

 

HasAccept()

Public function Virtual Const

bool

 

HasCancel()

Public function Virtual

void

 

Render

(
    IToolsContextRenderAPI* Render...
)

Allow the Tool to do any custom drawing (ie via PDI/RHI)

Public function Virtual

void

 

Setup()

Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called

Public function Virtual

void

 

Shutdown

(
    EToolShutdownType ShutdownType
)

Called by ToolManager to shut down the Tool

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

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