| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/WeldMeshEdgesTool.h |
Include |
#include "WeldMeshEdgesTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UWeldMeshEdgesTool : public USingleSelectionTool
Mesh Weld Edges Tool
Name | Description | ||
---|---|---|---|
|
bOnlyUnique |
Enable edge flips |
|
|
bResultValid |
||
|
DynamicMeshComponent |
||
|
OriginalMesh |
||
|
float |
Tolerance |
Need to update bResultValid if these are modified, so we don't publicly expose them. |
Name | Description | |
---|---|---|
|
UWeldMeshEdgesTool() |
Name | Description | ||
---|---|---|---|
|
UpdateResult() |
Name | Description | ||
---|---|---|---|
|
HasAccept() |
||
|
HasCancel() |
||
|
Render ( |
Allow the Tool to do any custom drawing (ie via PDI/RHI) |
|
|
Setup() |
Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called |
|
|
Shutdown ( |
Called by ToolManager to shut down the Tool |
Name | Description | ||
---|---|---|---|
|
PostEditChangeProperty ( |
Called when a property on this object has been modified externally |