| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/Hair/GroomToMeshTool.h |
Include |
#include "Hair/GroomToMeshTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UGroomToMeshToolProperties : public UInteractiveToolPropertySet
Name | Description | ||
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bApplyMorphology |
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bClipToHead |
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float |
BlendPower |
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bShowGuides |
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bShowSideBySide |
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bShowUVs |
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bSimplify |
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bSmooth |
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TLazyObjectPtr<... |
ClipMeshActor |
Todo: this probably also needs to support skeletal mesh |
|
float |
ClosingDist |
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float |
OpeningDist |
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float |
RadiusScale |
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float |
Smoothness |
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|
UVMode |
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|
int |
VertexCount |
Target triangle count |
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float |
VolumeCorrection |
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VoxelCount |
The size of the geometry bounding box major axis measured in voxels |