UEditMeshMaterialsEditActions::AssignSelectedMaterial

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References

Module

MeshModelingToolsEditorOnly

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/EditMeshMaterialsTool.h

Include

#include "EditMeshMaterialsTool.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(CallInEditor, Category=MaterialEdits,
          Meta=(DisplayName="Assign Selected Material", DisplayPriority=1))
void AssignSelectedMaterial()

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