UGenerateLODMeshesToolProperties

Standard properties of the Simplify operation

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Inheritance Hierarchy

References

Module

MeshModelingToolsEditorOnly

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/GenerateLODMeshesTool.h

Include

#include "GenerateLODMeshesTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UGenerateLODMeshesToolProperties : public UMeshConstraintProperties

Remarks

Standard properties of the Simplify operation

Variables

Name Description

Public variable UProperty

bool

 

bDiscardAttributes

If true, UVs and Normals are discarded

Public variable UProperty

bool

 

bReproject

Enable projection back to input mesh

Public variable UProperty

bool

 

bShowGroupColors

Display colors corresponding to the mesh's polygon groups

Public variable UProperty Category, EditAnywhere

bool

 

bShowWireframe

If true, display wireframe

Public variable UProperty Category, EditAnywhere

TArray< FLODLev...

 

LODLevels

Public variable UProperty Category, EditAnywhere

int

 

NameIndexBase

Output LOD Assets will be numbered starting at this number

Public variable UProperty

ESimplifyType

 

SimplifierType

Simplification Scheme

Public variable UProperty

int

 

TargetCount

Target triangle/vertex count

Public variable UProperty

float

 

TargetEdgeLength

Target edge length

Public variable UProperty

ESimplifyTarget...

 

TargetMode

Simplification Target Type

Public variable UProperty

int

 

TargetPercentage

Target percentage of original triangle count

Constructors

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