| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/GenerateLODMeshesTool.h |
Include |
#include "GenerateLODMeshesTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UGenerateLODMeshesToolProperties : public UMeshConstraintProperties
Standard properties of the Simplify operation
Name | Description | ||
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bDiscardAttributes |
If true, UVs and Normals are discarded |
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bReproject |
Enable projection back to input mesh |
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bShowGroupColors |
Display colors corresponding to the mesh's polygon groups |
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bShowWireframe |
If true, display wireframe |
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LODLevels |
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int |
NameIndexBase |
Output LOD Assets will be numbered starting at this number |
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SimplifierType |
Simplification Scheme |
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int |
TargetCount |
Target triangle/vertex count |
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float |
TargetEdgeLength |
Target edge length |
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TargetMode |
Simplification Target Type |
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int |
TargetPercentage |
Target percentage of original triangle count |
Name | Description | |
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UGenerateLODMeshesToolProperties() |