UMeshTangentsTool

Simple Mesh Simplifying Tool

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

MeshModelingToolsEditorOnly

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/MeshTangentsTool.h

Include

#include "MeshTangentsTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UMeshTangentsTool :
    public USingleSelectionTool,
    public IGenericDataOperatorFactory< FMeshTangentsd >

Remarks

Simple Mesh Simplifying Tool

Variables

Name Description

Protected variable

bool

 

bLengthDirty

Protected variable

bool

 

bThicknessDirty

Protected variable

bool

 

bVisibilityChanged

Protected variable

TUniquePtr< TGe...

 

Compute

Protected variable UProperty

UMaterialInterf...

 

DefaultMaterial

Protected variable

TArray< FMikktD...

 

Deviations

Protected variable

TSharedPtr< FMe...

 

InitialTangents

Protected variable

TSharedPtr< FDy...

 

InputMesh

Protected variable

TSharedPtr< FMe...

 

InputMeshDescription

Protected variable UProperty

UPreviewGeometr...

 

PreviewGeometry

Protected variable UProperty

UPreviewMesh &#...

 

PreviewMesh

Protected variable UProperty

UMeshTangentsTo...

 

Settings

Protected variable

UWorld *

 

TargetWorld

Constructors

Name Description

Public function

UMeshTangentsTool()

Functions

Name Description

Protected function

void

 

OnTangentsUpdated

(
    const TUniquePtr< FMeshTangentsd > ...
)

Public function Virtual

void

 

SetWorld

(
    UWorld* World
)

Protected function

void

 

UpdateVisualization

(
    bool bThicknessChanged,
    bool bLengthChanged
)

Overridden from UInteractiveTool

Name Description

Public function Virtual Const

bool

 

CanAccept()

Public function Virtual Const

bool

 

HasAccept()

Public function Virtual Const

bool

 

HasCancel()

Public function Virtual

void

 

OnTick

(
    float DeltaTime
)

Action support/system

Public function Virtual

void

 

Render

(
    IToolsContextRenderAPI* Render...
)

Allow the Tool to do any custom drawing (ie via PDI/RHI)

Public function Virtual

void

 

Setup()

Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called

Public function Virtual

void

 

Shutdown

(
    EToolShutdownType ShutdownType
)

Called by ToolManager to shut down the Tool

Overridden from IGenericDataOperatorFactory

Classes

Name

Description

Protected struct

FMikktDeviation

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss