[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Options,
Meta=(Default="0.166", UIMin="0", UIMax="1", ClampMin="0", ClampMax="1", EditCondition="bIsGlobalMode || UnwrapType == EUVUnwrapType::MinStretch"))
float ChartStretch
Maximum amount of stretch, from none to any. If zero stretch is specified each triangle will likey be its own chart