| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/UVLayoutTool.h |
Include |
#include "UVLayoutTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UUVLayoutTool : public UMultiSelectionTool
Simple Mesh Normal Updating Tool
Name | Description | ||
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AssetAPI |
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BasicProperties |
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CameraState |
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MaterialSettings |
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OriginalDynamicMeshes |
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Previews |
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UWorld * |
TargetWorld |
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friend |
UUVLayoutOperatorFactory |
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UVLayoutView |
Name | Description | |
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UUVLayoutTool() |
Name | Description | ||
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GenerateAsset ( |
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OnPreviewMeshUpdated |
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SetAssetAPI ( |
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SetWorld ( |
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UpdateNumPreviews() |
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UpdateVisualization() |
Name | Description | ||
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CanAccept() |
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HasAccept() |
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HasCancel() |
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OnPropertyModified |
Automatically called by UInteractiveToolPropertySet.OnModified delegate to notify Tool of child property set changes |
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OnTick ( |
Action support/system |
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Render ( |
Allow the Tool to do any custom drawing (ie via PDI/RHI) |
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Setup() |
Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called |
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Shutdown ( |
Called by ToolManager to shut down the Tool |