UVolumeToMeshTool

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MacOS
Linux

Inheritance Hierarchy

References

Module

MeshModelingToolsEditorOnly

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/VolumeToMeshTool.h

Include

#include "VolumeToMeshTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UVolumeToMeshTool : public UInteractiveTool

Variables

Name Description

Protected variable

IToolsContextAs...

 

AssetAPI

Protected variable

bool

 

bResultValid

Protected variable

FDynamicMesh3

 

CurrentMesh

Protected variable UProperty

UPreviewMesh &#...

 

PreviewMesh

Protected variable UProperty

UVolumeToMeshTo...

 

Settings

Protected variable UProperty

TLazyObjectPtr<...

 

TargetVolume

Protected variable

UWorld *

 

TargetWorld

Protected variable UProperty

ULineSetCompone...

 

VolumeEdgesSet

Constructors

Name Description

Public function

UVolumeToMeshTool()

Functions

Name Description

Protected function

void

 

RecalculateMesh()

Public function Virtual

void

 

SetAssetAPI

(
    IToolsContextAssetAPI* InAsset...
)

Public function Virtual

void

 

SetSelection

(
    AVolume* Volume
)

Public function Virtual

void

 

SetWorld

(
    UWorld* World
)

Protected function

void

 

UpdateLineSet()

Overridden from UInteractiveTool

Name Description

Public function Virtual Const

bool

 

CanAccept()

Public function Virtual Const

bool

 

HasAccept()

Public function Virtual Const

bool

 

HasCancel()

Public function Virtual

void

 

OnTick

(
    float DeltaTime
)

Action support/system

Public function Virtual

void

 

Render

(
    IToolsContextRenderAPI* Render...
)

Allow the Tool to do any custom drawing (ie via PDI/RHI)

Public function Virtual

void

 

Setup()

Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called

Public function Virtual

void

 

Shutdown

(
    EToolShutdownType ShutdownType
)

Called by ToolManager to shut down the Tool

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