| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/VoxelCSGMeshesTool.h |
Include |
#include "VoxelCSGMeshesTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UVoxelCSGMeshesTool :
public UMultiSelectionTool,
public IDynamicMeshOperatorFactory
Name | Description | ||
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AssetAPI |
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CSGProps |
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HandleSourcesProperties |
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TSharedPtr< TAr... |
InputMeshes |
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MeshStatisticsProperties |
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Preview |
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UWorld * |
TargetWorld |
Name | Description | |
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UVoxelCSGMeshesTool() |
Name | Description | ||
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CacheInputMeshes() |
Stash copies of the transforms and pointers to the meshes for consumption by the CSG Op |
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CreateLowQualityPreview() |
Quickly generate a low-quality result for display while the actual result is being computed. |
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GenerateAsset ( |
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SetAssetAPI ( |
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SetWorld ( |
Name | Description | ||
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CanAccept() |
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HasAccept() |
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HasCancel() |
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OnPropertyModified |
Automatically called by UInteractiveToolPropertySet.OnModified delegate to notify Tool of child property set changes |
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OnTick ( |
Action support/system |
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Render ( |
Allow the Tool to do any custom drawing (ie via PDI/RHI) |
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Setup() |
Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called |
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Shutdown ( |
Called by ToolManager to shut down the Tool |
Name | Description | ||
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TUniquePtr< ... |
MakeNewOperator() |