| UObjectBase
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Module |
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Header |
/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshTexturePaintingTool.h |
Include |
#include "MeshTexturePaintingTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UMeshTexturePaintingToolProperties : public UBrushBaseProperties
Name | Description | ||
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bEnableFlow |
Enables "Flow" painting where paint is continually applied from the brush every tick |
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bEnableSeamPainting |
Seam painting flag, True if we should enable dilation to allow the painting of texture seams |
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bOnlyFrontFacingTriangles |
Whether back-facing triangles should be ignored |
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bWriteAlpha |
Whether or not to apply Texture Color Painting to the Alpha Channel |
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bWriteBlue |
Whether or not to apply Texture Color Painting to the Blue Channel |
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bWriteGreen |
Whether or not to apply Texture Color Painting to the Green Channel |
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bWriteRed |
Whether or not to apply Texture Color Painting to the Red Channel |
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EraseColor |
Color used for Erasing Texture Color Painting |
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PaintColor |
Color used for Applying Texture Color Painting |
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UTexture2D *... |
PaintTexture |
Texture to which Painting should be Applied |
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UVChannel |
UV channel which should be used for paint textures |
Name | Description | |
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UMeshTexturePaintingToolProperties() |