| UObjectBase
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Module |
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Header |
/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshPaintHelpers.h |
Include |
#include "MeshPaintHelpers.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UMeshToolManager : public UInteractiveToolManager
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bNeedsRecache |
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UMeshToolManager() |
Name | Description | ||
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AddPaintableMeshComponent ( |
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AddSelectedMeshComponents ( |
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AddToComponentToAdapterMap ( |
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CacheSelectionData |
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ClearPaintableMeshComponents() |
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ClearSelectedMeshComponents() |
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ClearSelectionLODColors() |
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FindHitResult ( |
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TSharedPtr< ... |
GetAdapterForComponent ( |
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GetComponentToAdapterMap() |
Map of geometry adapters for each selected mesh component |
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TArray< FPer... |
GetCopiedColorsByComponent() |
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GetMaxUVIndexToPaint() |
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GetPaintableMeshComponents() |
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GetSelectedMeshComponents() |
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Refresh() |
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ResetState() |
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SelectionContainsPerLODColors() |
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SelectionContainsValidAdapters() |
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SetCopiedColorsByComponent ( |
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Shutdown() |
Shutdown the ToolManager. |