| UObjectBase
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Module |
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Header |
/Engine/Plugins/Enterprise/StaticMeshEditorExtension/Source/MeshProcessingLibrary/Public/MeshProcessingLibrary.h |
Include |
#include "MeshProcessingLibrary.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UMeshProcessingLibrary : public UBlueprintFunctionLibrary
Name | Description | ||
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ApplyJacketingOnMeshActors ( |
Detect partially or totally occluded objects in a list of actors. |
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ApplyJacketingOnMeshActors |
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DefeatureMesh ( |
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DefeatureMesh ( |
Remove holes, emerging and/or non-emerging, and bumps (features). |
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FindOverlappingActors |
Find the set of all actors that overlap any of the actors in another set. |