Module |
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Header |
/Engine/Plugins/Runtime/MicrosoftSpatialAudio/Source/MicrosoftSpatialSound/Public/MicrosoftSpatialSoundPlugin.h |
Include |
#include "MicrosoftSpatialSoundPlugin.h" |
struct FSpatialSoundSourceObjectData
Struct to hold dynamic object data for Microsoft Spatial Sound API.
Name | Description | ||
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AudioBuffer |
A circular buffer to hold audio data from the source. |
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bActive |
Whether or not this source data is active (playing sound) |
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bBuffering |
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CurrentFrameLerpPosition |
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CurrentPosition |
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NumberOfLerpFrames |
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ObjectCritSect |
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ISpatialAudioOb... |
ObjectHandle |
The handle to the source. |
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StartingPosition |
The position of the spatial sound source. |
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TargetPosition |
Name | Description | |
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FSpatialSoundSourceObjectData() |