FSpatialSoundSourceObjectData

Struct to hold dynamic object data for Microsoft Spatial Sound API.

Windows
MacOS
Linux

References

Module

MicrosoftSpatialSound

Header

/Engine/Plugins/Runtime/MicrosoftSpatialAudio/Source/MicrosoftSpatialSound/Public/MicrosoftSpatialSoundPlugin.h

Include

#include "MicrosoftSpatialSoundPlugin.h"

Syntax

struct FSpatialSoundSourceObjectData

Remarks

Struct to hold dynamic object data for Microsoft Spatial Sound API.

Variables

Name Description

Public variable

Audio::TCircula...

 

AudioBuffer

A circular buffer to hold audio data from the source.

Public variable

bool

 

bActive

Whether or not this source data is active (playing sound)

Public variable

bool

 

bBuffering

Public variable

int32

 

CurrentFrameLerpPosition

Public variable

FVector

 

CurrentPosition

Public variable

int32

 

NumberOfLerpFrames

Public variable

FCriticalSectio...

 

ObjectCritSect

Public variable

ISpatialAudioOb...

 

ObjectHandle

The handle to the source.

Public variable

FVector

 

StartingPosition

The position of the spatial sound source.

Public variable

FVector

 

TargetPosition

Constructors

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