Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/AssetGenerationUtil.h |
Include |
#include "AssetGenerationUtil.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/AssetGenerationUtil.cpp |
namespace AssetGenerationUtil
{
FString AssetGenerationUtil::GetComponentAssetBaseName
(
UPrimitiveComponent * Component,
bool bRemoveAutoGeneratedSuffixes
)
}
Look up the name for the Asset underlying the given Component, if there is one. Optionally Strip off the appended auto-generated UUID string if we can detect one. If there is not a known underlying asset, returns the Component's name
the Name for the Component
Parameter |
Description |
---|---|
Component |
the Component we want the Asset Base Name for |
bRemoveAutoGeneratedSuffixes |
strip off generated UUID suffix if one is detected (default true) |