Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/MeshDescriptionUtil.h |
Include |
#include "AssetUtils/MeshDescriptionUtil.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/AssetUtils/MeshDescriptionUtil.cpp |
namespace UE
{
namespace MeshDescription
{
void UE::MeshDescription::InitializeAutoGeneratedAttributes
(
FMeshDescription & Mesh,
UActorComponent * StaticMeshComponent,
int32 SourceLOD
)
}
}
Populate any auto-generated attributes of a FMeshDescription that are currently invalid (eg Normals/Tangents, which may be zero until calculated)
Parameter |
Description |
---|---|
StaticMeshComponent |
BuildSettings for the Mesh are fetched from this Component's UStaticMesh |
SourceLOD |
BuildSettings from this LOD Index are used |