UBaseCreateFromSelectedHandleSourceProperties

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Inheritance Hierarchy

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/BaseCreateFromSelectedTool.h

Include

#include "BaseTools/BaseCreateFromSelectedTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UBaseCreateFromSelectedHandleSourceProperties : public UOnAcceptHandleSourcesProperties

Variables

Name Description

Public variable UProperty Category, Meta visibleanywhere

FString

 

OutputAsset

Name of asset that will be updated

Public variable UProperty Category, EditAnywhere, Meta

FString

 

OutputName

Base name for newly-generated asset

Public variable UProperty Category, EditAnywhere

EBaseCreateFrom...

 

WriteOutputTo

Where should the output mesh produced by this operation be stored

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