| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/BaseCreateFromSelectedTool.h |
Include |
#include "BaseTools/BaseCreateFromSelectedTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UBaseCreateFromSelectedHandleSourceProperties : public UOnAcceptHandleSourcesProperties
Name | Description | ||
---|---|---|---|
|
OutputAsset |
Name of asset that will be updated |
|
|
OutputName |
Base name for newly-generated asset |
|
|
WriteOutputTo |
Where should the output mesh produced by this operation be stored |