UBaseCreateFromSelectedTool::GenerateAsset

Helper to generate assets when a result is accepted; typically does not need to be overloaded.

Windows
MacOS
Linux

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/BaseCreateFromSelectedTool.h

Include

#include "BaseTools/BaseCreateFromSelectedTool.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/BaseTools/BaseCreateFromSelectedTool.cpp

Syntax

virtual void GenerateAsset
(
    const FDynamicMeshOpResult & Result
)

Remarks

Helper to generate assets when a result is accepted; typically does not need to be overloaded.

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