Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/BaseCreateFromSelectedTool.h |
Include |
#include "BaseTools/BaseCreateFromSelectedTool.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/BaseTools/BaseCreateFromSelectedTool.cpp |
virtual void UpdateAsset
(
const FDynamicMeshOpResult & Result,
TUniquePtr< FPrimitiveComponentTarget > & Target
)
Helper to generate assets when a result is accepted; typically does not need to be overloaded.