UBaseMeshProcessingTool::HasMeshTopologyChanged

Called when Tool is Accepted to determine whether it is safe to only update vertex positions, or if entire target mesh must be replaced.

Windows
MacOS
Linux

Override Hierarchy

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/BaseMeshProcessingTool.h

Include

#include "BaseTools/BaseMeshProcessingTool.h"

Syntax

virtual bool HasMeshTopologyChanged() const

Remarks

Called when Tool is Accepted to determine whether it is safe to only update vertex positions, or if entire target mesh must be replaced.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss