| UInteractiveToolBuilder::CanBuildTool()
|
Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/BaseMeshProcessingTool.h |
Include |
#include "BaseTools/BaseMeshProcessingTool.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/BaseTools/BaseMeshProcessingTool.cpp |
virtual bool CanBuildTool
(
const FToolBuilderState & SceneState
) const
Check if, given the current scene state, a new instance of this builder's Tool can be created
true if a new Tool instance can be created
Parameter |
Description |
---|---|
SceneState |
the current scene selection state, etc |