Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/BaseVoxelTool.h |
Include |
#include "BaseTools/BaseVoxelTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UBaseVoxelTool : public UBaseCreateFromSelectedTool
Base for Voxel tools
Name | Description | ||
---|---|---|---|
|
OriginalDynamicMeshes |
||
|
VoxProperties |
Name | Description | ||
---|---|---|---|
|
ConvertInputsAndSetPreviewMaterials ( |
Sets up the default preview and converted inputs for voxel tools; Typically do not need to overload |
|
|
GetOutputMaterials() |
Sets the output material to the default "world grid" material |
|
|
SaveProperties() |
Saves VoxProperties; typically need to overload and call "Super::SaveProperties();" |
|
|
SetupProperties() |
Sets up VoxProperties; typically need to overload and call "Super::SetupProperties();" |