UBaseVoxelTool

Base for Voxel tools

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/BaseVoxelTool.h

Include

#include "BaseTools/BaseVoxelTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UBaseVoxelTool : public UBaseCreateFromSelectedTool

Remarks

Base for Voxel tools

Variables

Overridden from UBaseCreateFromSelectedTool

Name Description

Protected function Virtual

void

 

ConvertInputsAndSetPreviewMaterials

(
    bool bSetPreviewMesh
)

Sets up the default preview and converted inputs for voxel tools; Typically do not need to overload

Protected function Virtual Const

TArray< UMat...

 

GetOutputMaterials()

Sets the output material to the default "world grid" material

Protected function Virtual

void

 

SaveProperties()

Saves VoxProperties; typically need to overload and call "Super::SaveProperties();"

Protected function Virtual

void

 

SetupProperties()

Sets up VoxProperties; typically need to overload and call "Super::SetupProperties();"

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