TIndexedValuesChange::Apply

Makes the change to the object

Windows
MacOS
Linux

Override Hierarchy

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Changes/IndexedAttributeChange.h

Include

#include "Changes/IndexedAttributeChange.h"

Syntax

void Apply
(
    UObject * Object
)

Remarks

Makes the change to the object

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