EMeshRenderAttributeFlags

EMeshRenderAttributeFlags is used to identify different mesh rendering attributes, for things like fast-update functions

Windows
MacOS
Linux

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/BaseDynamicMeshComponent.h

Include

#include "BaseDynamicMeshComponent.h"

Syntax

enum EMeshRenderAttributeFlags
{
    None             = 0,
    Positions        = 0x1,
    VertexColors     = 0x2,
    VertexNormals    = 0x4,
    VertexUVs        = 0x8,
    All              = 0xFF,
}

Values

Name

Description

None

Positions

VertexColors

VertexNormals

VertexUVs

All

Remarks

EMeshRenderAttributeFlags is used to identify different mesh rendering attributes, for things like fast-update functions

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