Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/BaseDynamicMeshComponent.h |
Include |
#include "BaseDynamicMeshComponent.h" |
enum EMeshRenderAttributeFlags
{
None = 0,
Positions = 0x1,
VertexColors = 0x2,
VertexNormals = 0x4,
VertexUVs = 0x8,
All = 0xFF,
}
Name |
Description |
---|---|
None |
|
Positions |
|
VertexColors |
|
VertexNormals |
|
VertexUVs |
|
All |
EMeshRenderAttributeFlags is used to identify different mesh rendering attributes, for things like fast-update functions