Mechanics

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MacOS
Linux

Classes

Name

Description

Public class

FCurveControlPointsMechanicInsertionChange

Public class

FCurveControlPointsMechanicModeChange

Public class

FCurveControlPointsMechanicMovementChange

Public class

FCurveControlPointsMechanicSelectionChange

Public class

FSpaceCurveDeformationMechanicMovementChange

Public class

FSpaceCurveDeformationMechanicSelectionChange

Public class

FSpaceCurveSource

Public class UClass

UCollectSurfacePathMechanic

Public class UClass

UConstructionPlaneMechanic

UConstructionPlaneMechanic implements an interaction in which a 3D plane can be positioned using the standard 3D Gizmo, or placed at hit-locations in the existing scene.

Public class UClass

UCurveControlPointsMechanic

A mechanic for displaying a sequence of control points and moving them about.

Public class UClass

UPlaneDistanceFromHitMechanic

UPlaneDistanceFromHitMechanic implements an interaction where a Height/Distance from a plane is defined by intersecting a ray with a target mesh, and then using that hit point to define the distance.

Public class UClass

USpaceCurveDeformationMechanic

Public class UClass

USpaceCurveDeformationMechanicPropertySet

Public class UClass

USpatialCurveDistanceMechanic

Enums

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