This is the function we use to determine if a point on a corner/edge is close enough to the hit-test ray to treat as a "hit". By default this is Euclidean distance with a tolerance of 1.0. You probably need to replace this with your own function.
This is the function we use to determine if a point on a corner/edge is close enough to the hit-test ray to treat as a "hit". By default this is Euclidean distance with a tolerance of 1.0. You probably need to replace this with your own function.