PointsWithinToleranceTest

This is the function we use to determine if a point on a corner/edge is close enough to the hit-test ray to treat as a "hit".

Windows
MacOS
Linux

Syntax

TFunction< bool &, const FVector3d &, double ToleranceScale)> PointsWithinToleranceTest

Remarks

This is the function we use to determine if a point on a corner/edge is close enough to the hit-test ray to treat as a "hit". By default this is Euclidean distance with a tolerance of 1.0. You probably need to replace this with your own function.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss