ToolSelectionUtil::SetNewActorSelection

Change the active selection to the given Actor, via given ToolManager. Replaces existing selection.

Windows
MacOS
Linux

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Selection/ToolSelectionUtil.h

Include

#include "Selection/ToolSelectionUtil.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/Selection/ToolSelectionUtil.cpp

Syntax

namespace ToolSelectionUtil
{
    void ToolSelectionUtil::SetNewActorSelection
    (
        UInteractiveToolManager * ToolManager,
        AActor * Actor
    )
}

Remarks

Change the active selection to the given Actor, via given ToolManager. Replaces existing selection.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss