Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Selection/ToolSelectionUtil.h |
Include |
#include "Selection/ToolSelectionUtil.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/Selection/ToolSelectionUtil.cpp |
namespace ToolSelectionUtil
{
void ToolSelectionUtil::SetNewActorSelection
(
UInteractiveToolManager * ToolManager,
AActor * Actor
)
}
Change the active selection to the given Actor, via given ToolManager. Replaces existing selection.