UPolygonSelectionMechanic::EndChangeAndEmitIfModified

Ends the active change and emits it via the parent tool, if the selection has been modified.

Windows
MacOS
Linux

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Selection/PolygonSelectionMechanic.h

Include

#include "Selection/PolygonSelectionMechanic.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/Selection/PolygonSelectionMechanic.cpp

Syntax

bool EndChangeAndEmitIfModified()

Remarks

Ends the active change and emits it via the parent tool, if the selection has been modified.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss