void
Initialize
( USimpleDynamicMeshComponent* M..., const FGroupTopology* Topology, TFunction< FDynamicMeshAABBTree3&#..., TFunction< bool)> GetAddToSele...)
( const FDynamicMesh3* Mesh, FTransform TargetTransform, UWorld* World, const FGroupTopology* Topology, TFunction< FDynamicMeshAABBTree3&#..., TFunction< bool)> GetAddToSele...)
Initializes the mechanic.