When bSelectEdgeLoops is true, this function is tested to see if we should select edge loops, to allow edge loop selection to be toggled with some key (setting bSelectEdgeLoops to false overrides this function).
When bSelectEdgeLoops is true, this function is tested to see if we should select edge loops, to allow edge loop selection to be toggled with some key (setting bSelectEdgeLoops to false overrides this function).
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.