BaseExternalLineID

Subclasses may have internal TargetID values, so external lines should have IDs larger than this

Windows
MacOS
Linux

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Snapping/BasePositionSnapSolver3.h

Include

#include "Snapping/BasePositionSnapSolver3.h"

Syntax

static constexpr int BaseExternalLineID = 10000;

Remarks

Subclasses may have internal TargetID values, so external lines should have IDs larger than this

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss