bHaveConstrainedPosition

If true, then Position is the snap target point but ConstrainedPosition is the one we should return Sounds weird but allows for things like axis-constrained grid snapping to work.

Windows
MacOS
Linux

Syntax

bool bHaveConstrainedPosition

Remarks

If true, then Position is the snap target point but ConstrainedPosition is the one we should return Sounds weird but allows for things like axis-constrained grid snapping to work. We have to snap to the line first, based on user interaction, and then to the grid once the line is selected

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss