Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/ToolSceneQueriesUtil.h |
Include |
#include "ToolSceneQueriesUtil.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/ToolSceneQueriesUtil.cpp |
namespace ToolSceneQueriesUtil
{
bool ToolSceneQueriesUtil::FindWorldGridSnapPoint
(
const UInteractiveTool * Tool,
const FVector3d & QueryPoint,
FVector3d & GridSnapPointOut
)
}
Run a query against the scene to find the nearest WorldGrid snap point