ToolSceneQueriesUtil::IsVisibleObjectHit

Windows
MacOS
Linux

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/ToolSceneQueriesUtil.h

Include

#include "ToolSceneQueriesUtil.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/ToolSceneQueriesUtil.cpp

Syntax

namespace ToolSceneQueriesUtil
{
    bool ToolSceneQueriesUtil::IsVisibleObjectHit
    (
        const FHitResult & HitResult
    )
}

Returns

true if HitResult is a hit on a visible Component of a visible Actor (provides correct result in Editor)

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