Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/ToolSceneQueriesUtil.h |
Include |
#include "ToolSceneQueriesUtil.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/ToolSceneQueriesUtil.cpp |
namespace ToolSceneQueriesUtil
{
bool ToolSceneQueriesUtil::IsVisibleObjectHit
(
const FHitResult & HitResult
)
}
true if HitResult is a hit on a visible Component of a visible Actor (provides correct result in Editor)