UBaseDynamicMeshComponent::ApplyChange

Apply a general mesh change to the internal mesh (implements [IMeshCommandChangeTarget](API\Plugins\ModelingComponents\Changes\IMeshCommandChangeTarget))

Windows
MacOS
Linux

Override Hierarchy

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/BaseDynamicMeshComponent.h

Include

#include "BaseDynamicMeshComponent.h"

Syntax

virtual void ApplyChange
(
    const FMeshChange * Change,
    bool bRevert
)

Remarks

Apply a general mesh change to the internal mesh (implements IMeshCommandChangeTarget)

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