| UBaseDynamicMeshComponent::EnableWireframeRenderPass()
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Module |
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Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/BaseDynamicMeshComponent.h |
Include |
#include "BaseDynamicMeshComponent.h" |
virtual bool EnableWireframeRenderPass() const
true if wireframe rendering pass is enabled (default false)