Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/BaseDynamicMeshComponent.h |
Include |
#include "BaseDynamicMeshComponent.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/BaseDynamicMeshComponent.cpp |
virtual void SetSecondaryRenderMaterial
(
UMaterialInterface * Material
)
Secondary buffer support Set an active override render material. This should replace all materials during rendering.