Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/WeightMapUtil.h |
Include |
#include "WeightMapUtil.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/WeightMapUtil.cpp |
namespace UE
{
namespace WeightMaps
{
bool UE::WeightMaps::GetVertexWeightMap
(
const FMeshDescription * Mesh,
FName AttributeName,
FIndexedWeightMap1f & WeightMap,
float DefaultValue
)
}
}
Extract a per-vertex weight map from a MeshDescription If the attribute with the given name is not found, a WeightMap initialized with the default value is returned
false if weight map was not found